Here are some quick animations made for the prototype:
Our player with his animated scarf and tail:
The new bubble projectile:
The new enemy fireball:
Check out the prototype in action. None of this is final, obviously, but I wanted to put something out there that shows the 16-bit vision and cooky art style (keep in mind the art was done by a developer not a graphic artist!)
We are happy to announce that William Chung will be joining the team as a game developer. Will has professional experience working with software and will be teaming up with Diego to do programming for our first project. He brings enthusiasm and an artistic eye to the team. We look forward to having Will decode the Unity graphics engine for Quetzal! When asked our obligatory favorite game question, Will answered with Chrono Trigger. Good choice!
Before going too deep into the rabbit hole of development, I’ve been playing around with different design ideas. I’ve been using pre-made assets that are readily available for free on Unity (and others from OpenArt.org). The point of the concept is to get a feel for art direction as well as game design. Our current project has two modes, Endless Mode and story mode. While we wait to ramp up the creation of our art assets, I’ll be using pre-made ones and working on Endless Mode which is simpler than Story Mode. What we build in this mode will serve as a guide for the Story as well. Here are a couple of screenshots from the concept thus far:
We are excited to announce a partnership with DayOnePatch to create and host a monthly Game Development Podcast. The goal of the podcast will be to document the development process. Moreover, we hope to engage the gaming community throughout development by answering questions on game design, as well as receiving both constructive criticism and advice. We are still ironing out the details as to when the first broadcast will begin so stay tuned. We will like to cycle through our development team and make sure everyone has plenty of air time for discussing the project, from developers to artists to legal to testing.
DayOnePatch (formerly BadCartridge) is a close-knit gaming community that came together after the degradation of the IGN message boards circa 2010. This community has largely stayed together for roughly more than a decade and houses all sorts of gaming enthusiasts – collectors, developers, journalists, etc. It might not be NeoGAF in terms of numbers, but what it lacks in size it more than makes up for it in a level of camaraderie not seen in a lot of message boards.
Happy to announce that Damon Gay has joined the team as our composer and audio engineer. Damon has experience participating in Battle of the Bands as well as recording music for licensing professionally. He can also recall Megadeth tunes on command. He currently participates in a band as well as an acoustic duo. For more information on our new composer, check out his site!
I’ve gone ahead and attached some real early concept art for our first project. When people hear sea-monkey they have no idea what we’re talking about. So we’ve gone ahead and sketched out our vision for these fictional guys.
I’m happy to announce the addition of two crucial members to this team. The first is Eric Hartkopf who will be our graphic designer (both for the company and for our first project). He has 12 years experience as a graphic artist and we are loving having his skill-set on the team. Eric is first working on creating a new appropriate logo for Quetzal Entertainment before turning his attention and stylus pen onto pixelated sprites and pre-rendered backgrounds for our first project.
The second member is Ryne Sandel who will be our lawyer as he enters the forays of video-game industry law. He has practiced for a handful of years and is also an avid gamer who can more than appreciate what we’re going through. He will help in turning the business into a legitimate legal entity as well as give other types of legal counsel throughout our existence. Who knows, we might be able to get him into the game design phase of our projects as well.
Well we are officially starting up this studio. Best way to reflect that is by publishing a website of course. I will update this as often as I can to show progress. For now we are still doing the following:
Our next post will hopefully start going a bit more into what we are working on.