The prototype has been given full animations for the player, the enemies, and all projectiles. These are all super early versions of the art, we are far from being satisfied with the art and we will hopefully start refining the sprites and backgrounds in the coming year.
Also happy to announce that we have a composer hard at work on music while our graphic designer is working on a company logo. Furthermore, our second programmer is catching up on the Unity engine while also providing pretty interesting artistic design on some of our ideas. This young team is starting to get the ball rolling!
Here’s the video!
If only I didn’t suck at my own game I could have show more off, haha!